In this article, PulseLearning explores the possibilities of 3D learning and the opportunities it can bring to the corporate training landscape.
WHY 3D LEARNING COULD BE THE NEXT BIG THING
3D learning is an exciting, developing area of the eLearning industry. With the technology reaching maturity, it’s easy to see that it won’t be long before 3D learning approaches, including augmented reality, earn a place in the standard suite of online training products.
Here are our top 5 reasons why 3D learning could be the next big thing.
1. PROVIDES SOCIAL OPPORTUNITIES AND TEAMWORK
New gaming trends like Pokémon GO are leading innovation developments in collaborative gaming experiences. In the game, players head out to find virtual reality “pocket monsters” to earn points. Groups are coming together and using teamwork to track down these creatures, a lot like a virtual treasure hunt. Imagine what this technology could bring to team-building days? We are beginning to see the merging of gamification with real social opportunities in an educational context.
2. ALLOWS LEARNING THROUGH PRACTICE
Many organizations report that training has not been successful because learners are unable to apply what they have learned to on-the-job situations. 3D learning allows training content to be blended with a real-world practice environment. Learners could be presented with equipment parts to assemble, learning about each as they virtually touch them, or navigate through an exploded virtual document or process to learn the steps and links. 3D learning allows students to visualize equipment, procedures, and tasks in a unique, practical way.
3. SIMULATES THE REAL THING
One of the key benefits of 3D learning is the ability to simulate the real practice environment and situation. Training can be replicated using 3D modeling, giving learners the real-deal experience without the repercussions of mistakes. Simulation training can also reduce the requirement to purchase and manage equipment and, because it’s a virtual replica, can easily be adjusted and edited to keep it up to date with the actual models.
Virtual Task Trainers (VTT) can also be incorporated within 3D eLearning solutions. VTTs are in use by all arms of the UK, US, and Canadian militaries and have been found to accelerate training by as much as 60 percent, improve student test scores, and reduce failure rates, while also offering significant cost savings.
4. SUPPORTS A MOBILE WORKFORCE
Perhaps the most important training trend right now is mobile learning because it responds directly to the shift occurring in workplaces where employees are on the move rather than spending the day at a fixed workstation. The good news is that 3D learning and augmented reality can integrate nicely with a mobile learning strategy where learners are no longer deskbound. Providing on-demand learning opportunities can also cultivate a more positive attitude toward training because learners will have greater flexibility and control over how, when, and where learning takes place.
5. MAKES LEARNING FUN
Let’s not forget this major advantage: 3D learning can be used to make learning fun. Because 3D learning is closely related to gaming, it is easy to integrate the mechanics of gamification into the solution so learning can be facilitated in a competitive virtual environment or driven by achievement through reward earning. Gamification strategies can significantly increase learner engagement and motivation and help future-proof training to increase the return on investment.
Could your organization benefit from 3D learning? PulseLearning has the technical and instructional expertise develop your specific 3D learning solution. PulseLearning is an award-winning global learning provider experienced in learning consultancy and developing engaging and innovative eLearning and blended learning solutions.
PulseLearning creates custom learning solutions that focus on maximizing Clients business values. Our learning solutions enable Clients to reduce training costs and improve productivity.
Our philosophy is simple, Learning must be:
· relevant and engaging
· meaningful and motivational
· modular and measured
eLearning, Social Learning, Virtual Learning, Knowledge Management, Mobile Learning, Instructor-Led Training, Action Based Training, Blended Approaches, Face to Face Training, 3D Learning and Simulations, Custom Content Development